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Abstract Details

Neuro-Jeopardy and Neurophobia: Lessons from a Pilot Intervention
Research Methodology, Education, and History
Research Methodology and Education Posters (7:00 AM-5:00 PM)
009
Gamification,the application of game design elements to non-game contexts, is increasingly used in medical education to increase learner engagement and to reinforce medical knowledge. However, the efficacy of gamified learning on objective outcomes or on neurophobia is unclear

To determine whether an innovative Jeopardy-style review format improves medical student performance on the National Board of Medical Examiners Subject Examination in Clinical Neurology (NBME examination) compared to a traditional examination item review session.

During the final week of a required 4-week neurology clerkship, students participated in a review session formatted after a televised gameshow. NBME examination scores from these students were tabulated and compared by Mann-Whitney test to a historical control cohort enrolled in the Neurology clerkship in the prior academic year. The historical controls participated in a conventional session that reviewed examination items without gamification. An end-of-clerkship survey collected student feedback.

During the innovation period, 45 students completed the Neurology clerkship, compared to 41 historical controls. The median shelf score (interquartile range, IQR) was 79 (72-87) for the innovation group compared to 84 (78-86) for controls (p=0.31). Fourteen of 34 respondents (41.2%) to the end-of-clerkship survey rated Neuro-Jeopardy as “extremely helpful” or “moderately helpful.” Written feedback was mixed, with some students praising the game as “fun and informative” while others found it “frightening” and became “more stressed” after playing. Commercial question banks were the resource most often rated “useful” for both the NBME examination (29/37, 78.4%) and the clerkship (31/37, 83.8%).

A game-based review session did not improve NBME examination scores in this cohort. As gamified learning increases in popularity, educators must ensure that this form of learning meets the needs of students.

Authors/Disclosures
Sneha Mantri, MD, MS
PRESENTER
Dr. Mantri has received personal compensation in the range of $0-$499 for serving as a Consultant for Deep Brain Innovations, LLC. Dr. Mantri has received personal compensation in the range of $500-$4,999 for serving as a Consultant for Grey Matter Technology. The institution of Dr. Mantri has received research support from The Michael J Fox Foundation for Parkinson Research.
Christine R. Berry, BS (Duke University Medical Center) Mrs. Berry has nothing to disclose.
Vern C. Juel, MD, FAAN (Duke University Medical Center) Dr. Juel has received personal compensation in the range of $500-$4,999 for serving on a Scientific Advisory or Data Safety Monitoring board for Immunovant. Dr. Juel has received personal compensation in the range of $500-$4,999 for serving on a Scientific Advisory or Data Safety Monitoring board for Alexion. Dr. Juel has received personal compensation in the range of $500-$4,999 for serving on a Scientific Advisory or Data Safety Monitoring board for Accordant Health Services. Dr. Juel has received personal compensation in the range of $500-$4,999 for serving on a Scientific Advisory or Data Safety Monitoring board for Janssen. The institution of Dr. Juel has received research support from argenx. The institution of Dr. Juel has received research support from Alexion. The institution of Dr. Juel has received research support from Janssen. The institution of Dr. Juel has received research support from NIH Rare Diseases Network.